Game AI · Voxel terrain · C#

Project Ochre

A first-person civilization prototype powered by goal-oriented action planning and a custom terrain engine.

Project Ochre is a science-fiction take on a fantasy colony simulation: an alien researcher escapes to a primitive world and must help its inhabitants build a civilization capable of reaching space.

A goal-oriented action-planning system gives each character independent wants and priorities. Rather than controlling them directly, the player creates work orders and incentives. The prototype also includes a custom C# terrain engine and a first-person 3D voxel world.